#include "Enemy.h"

Enemy::Enemy(int x, int y, bool flag, int type, int hp)
{
	this->m_x = x;
	this->m_y = y;
	this->m_flag = flag;
	this->m_type = type;
	this->m_hp = hp;
}

int Enemy::getx()
{
	return this->m_x;
}

double Enemy::gety()
{
	return this->m_y;
}

int Enemy::getflag()
{
	return this->m_flag;
}

int Enemy::gettype()
{
	return this->m_type;
}

int Enemy::gethp()
{
	return this->m_hp;
}

void Enemy::setx(int x)
{
	this->m_x = x;
}

void Enemy::sety(double y)
{
	this->m_y = y;
}

void Enemy::setflag(bool flag)
{
	this->m_flag = flag;
}

void Enemy::settype(int type)
{
	this->m_type = type;
}

void Enemy::sethp(int hp)
{
	this->m_hp = hp;
}
